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OSRS Agility Guide: Rooftops vs Sepulchre for Graceful
Compare OSRS agility training methods: rooftop courses for marks of grace and graceful outfit vs Hallowed Sepulchre for high XP and profit. Learn requirements, rates, and when to switch.
Game screenshots and facts are cited from the Old School RuneScape Wiki (strategy, equipment, drops, and related pages). Writing is original editorial, not a copy of the wiki article.

Agility is one of those skills that quietly underpins everything you do in Old School RuneScape. It controls how long you can run, how fast your energy restores, and which shortcuts you can use across Gielinor. But when it comes to training it, players face two distinct philosophies: brainless rooftop laps that generate marks of grace for the graceful outfit, or the high-focus Hallowed Sepulchre minigame that offers top-tier XP and real loot. This guide breaks down the leveling journey from level 1 through the 90s, comparing methods, supplies, unlocks, and when it's honestly smarter to buy gold or let a boosting service handle the grind.


Agility's Hidden Currency: Run Energy, Marks, and Graceful
Before diving into methods, it's worth understanding what agility actually gives you. Your agility level reduces run energy drain while running and increases energy regeneration when walking or standing still. At 99 agility, players can run roughly 49% longer and regenerate energy significantly faster than at level 1. Weight also matters: the heavier your gear, the faster energy drains. This is why the graceful outfit is so coveted—it reduces total weight by 25kg and grants a 30% boost to natural run energy restoration when worn as a full set.
Marks of grace are a separate reward from rooftop courses, and they are the only way to buy the graceful outfit. Hallowed Sepulchre has its own currency, hallowed marks, used for unique upgrades and recolours. Understanding these two reward systems is the key to choosing the right training method for your goals.
Early Game: Quests, Courses, and Setting Up for Graceful
Levels 1 through the early 30s can be bypassed almost entirely with quest rewards. Completing The Tourist Trap, Recruitment Drive, The Depths of Despair, and The Grand Tree awards enough experience to jump from level 1 to 33. This skips the slow low-level courses like Gnome Stronghold and Draynor Village, which are only worth doing if you somehow lack the quest requirements.
- The Tourist Trap — use both Agility XP rewards
- Recruitment Drive — 1,000 Agility XP
- The Depths of Despair — 1,500 Agility XP, requires 18 Agility
- The Grand Tree — 7,900 Agility XP, requires 25 Agility
After questing, you'll be around level 33–40, which is exactly where rooftop courses become interesting. From here, the main decision is whether to chase graceful as fast as possible or move to Seers' Village for better XP.
Rooftop Grind: Marks of Grace, Graceful, and the Canifis vs Seers Question
The graceful outfit costs 260 marks of grace in total. Earning those marks is the main reason to grind rooftops. The Canifis Rooftop Course is famous for its anomalously high mark spawn rate. Unlike other courses, the 20-level penalty for being overleveled does not apply to Canifis, making it the best pure mark source until Ardougne.

Starting Canifis at level 40 Agility, you can expect the full graceful set in roughly 13–16 hours and 500–900 laps. By the time you have 260 marks, you'll also reach about 54–59 Agility. That's a double win: graceful plus a solid level.

The graceful outfit itself reduces weight and boosts energy restoration. Individual pieces give up to 20% total restoration, and the full set adds an extra 10%, totalling 30%. The pieces cost 35, 55, 60, 30, 40, and 40 marks respectively for hood, top, legs, gloves, boots, and cape. It's almost always worth buying the full set before moving on if you plan to do any non-agility skilling or questing that involves travel.

Hallowed Sepulchre: The High-Intensity Upgrade
The Hallowed Sepulchre is an agility minigame located beneath Darkmeyer. It requires completion of Sins of the Father and at least 52 Agility to enter. The minigame has five floors, with higher agility levels unlocking deeper floors: floor 2 at 62, floor 3 at 72, floor 4 at 77, and floor 5 at 87. All floor requirements are boostable with summer pies or agility potions.

- Completion of Sins of the Father
- 52+ Agility (higher floors require 62, 72, 77, 87)
- 70+ Hitpoints to survive trap damage
- A Saradomin item equipped or in inventory to use the Magical Obelisks without energy drain
- For looting coffins: 66 Thieving, 56 Construction, 54 Prayer, 7 Magic, 62 Ranged (boostable)
Unlike rooftops, Sepulchre rewards hallowed marks, not marks of grace. Hallowed marks buy unique upgrades: the Hallowed grapple (always succeeds pillar grappling), Hallowed focus (guaranteed portal frame conjuring), Hallowed symbol (halves brazier sacrifices), Hallowed hammer (never breaks nails), and the Hallowed ring (prevents damage on obstacle failure). These upgrades dramatically speed up runs and reduce frustration.

Experience rates scale sharply with floors. Floor 1 offers around 30,000–40,000 XP per hour depending on looting. Floor 3 jumps to 63,000–71,700 XP/h, and floor 5 reaches 90,000 XP/h with looting or up to 98,500 XP/h without looting. At maximum efficiency with no mistakes, rates above 100,000 XP/h are possible. Additionally, looting coffins can generate significant profit—floor 5 runs have been reported at over 1.5 million GP per hour, though prices fluctuate with the market.
Rooftops vs Sepulchre: XP, Marks, and Attention Compared
The choice between rooftops and Sepulchre isn't just about XP—it's about attention, rewards, and long-term goals. The table below summarises the key differences.
| Method | Level Range | XP/hour | Key Reward | Attention Required | Profit/Supply Cost |
|---|---|---|---|---|---|
| Canifis Rooftop | 40–59 | Low–moderate (level scaling) | Marks of grace (fastest early source) | Low (click green boxes) | No profit; stamina potions optional |
| Seers' Village Rooftop (Hard Diary) | 60–80 | Moderate–high | Marks of grace at ~75–90% of Canifis rate | Low–moderate | No profit; stamina potions recommended |
| Ardougne Rooftop | 90+ | High for rooftops | Marks of grace (best late rooftop) | Low | No profit; stamina potions |
| Hallowed Sepulchre Floor 3 | 72+ | 63,000–71,700 | Hallowed marks, coins | High (traps, timing) | Up to ~598k GP/h |
| Hallowed Sepulchre Floor 5 | 87+ | 90,000–98,500 | Hallowed marks, coins | Very high | Up to ~1.5M GP/h |
Rooftops are the relaxed path: you click the next obstacle and glance away. Sepulchre demands constant attention, but it pays in both XP and GP. If you only need graceful and marks, rooftops are the clear winner. If you want the fastest XP and can handle the intensity, Sepulchre is superior from level 52 onward (though many players wait until 62 or 72 for better rates).
Gear, Boosts, and Run Energy Management
No matter which method you choose, managing run energy is critical. Always train with the lowest possible weight. The graceful outfit is the best all-around choice, but if you haven't obtained it yet, pieces like boots of lightness, spottier cape, and penance gloves reduce weight even more (though they lack the energy restoration set bonus).
Stamina potions are the standard for sustained running. At Sepulchre, you also need to handle the Magical Obelisks: wearing any non-Saradomin god item (like an Armadyl crossbow) will cause the obelisk to drain your run energy instead of restoring it. Keep a Saradomin item equipped or in your inventory.
Boosts such as summer pies (+5 Agility per bite) or agility potions can let you access higher floors or courses earlier than your base level. This is particularly useful at Sepulchre, where a 72 Agility player can eat a bite of summer pie at the end of floor 3 to enter floor 4.
Common Mistakes and Efficiency Traps
- Staying at Canifis too long after getting graceful. Once you have the full set, move to Seers' or Sepulchre—the XP difference is huge.
- Looting every coffin at Sepulchre. Looting slows runs significantly. Experienced players skip most coffins on floors 1–3, only grabbing the grand coffin on floor 5 plus select high-value obstacles.
- Ignoring the Hallowed Ring. It's the most expensive unlock (250 marks) but eliminates damage from failed obstacles, saving food and time.
- Not doing the early quests. Skipping The Tourist Trap and friends means hours of slow low-level courses for no reason.
- Forgetting a Saradomin item at Sepulchre. One Armadyl item and every obelisk becomes a run energy drain.
Time and Cost: The Honest Shortcut
Agility is a long grind. Full graceful alone takes 13–16 hours at Canifis. Reaching 99 through rooftops might take well over 100 hours, while efficient Sepulchre can cut that dramatically—though it demands your full attention the entire time. Stamina potions, summer pies, and weapon poison for traps all cost gold, and hallowed marks cannot be bought.
For players who enjoy the high-risk, high-reward nature of Sepulchre, the profit can offset supply costs, but it's not for everyone. Rooftops remain the AFK-adjacent method of choice for second-screen training.
Final Verdict and Next Steps
Your agility journey should follow a logical progression:
- Quest to level 33 using the four quests mentioned.
- Run Canifis Rooftop from 40 until you have full graceful (or until 59 Agility if you still need marks).
- Switch to Seers' Village with Hard Diary for faster XP while finishing any remaining graceful recolours or marks needs.
- Start Hallowed Sepulchre once you meet the requirements (52+ for entry, better at 62+ or 72+). Prioritise unlocking the Hallowed Ring, then focus, grapple, symbol, and hammer.
- From 92+, Sepulchre floor 5 becomes the best XP and profit combo, but Ardougne Rooftop remains a fine low-attention alternative.
Whichever path you choose, verify current XP rates and item prices on the wiki before committing to a long grind. Agility rewards patience, but smart planning makes it far less painful.
Sources
Frequently asked questions
What is the best OSRS agility course for marks of grace?
Canifis Rooftop Course is the best for marks of grace until Ardougne. Its mark spawn rate is anomalously high and unaffected by the 20-level penalty, making it ideal for earning the 260 marks needed for full graceful.
How long does it take to get full graceful in OSRS?
Starting at level 40 Agility on the Canifis Rooftop Course, full graceful takes roughly 13–16 hours and 500–900 laps. You'll also reach about 54–59 Agility by the time you collect all 260 marks.
Is Hallowed Sepulchre better XP than rooftops?
Yes, Hallowed Sepulchre offers significantly higher XP rates than rooftop courses. Floor 5 can exceed 98,500 XP/hour without looting, while rooftops typically cap much lower. Sepulchre also provides profit, but requires far more attention.
What requirements do I need for Hallowed Sepulchre?
You need completion of Sins of the Father and 52 Agility to enter. Higher floors require 62, 72, 77, and 87 Agility (boostable). Looting coffins requires 66 Thieving, 56 Construction, 54 Prayer, 7 Magic, and 62 Ranged.
Can I get marks of grace from Hallowed Sepulchre?
No, Hallowed Sepulchre awards hallowed marks, a separate currency used for sepulchre-specific upgrades like the Hallowed Ring and dark graceful dyes. Marks of grace only come from rooftop courses and a few other agility activities.
Should I stay at Canifis or move to Seers for graceful?
Stay at Canifis if your sole goal is the fastest marks of grace. Move to Seers' Village after completing the Kandarin Hard Diary if you want better XP and are willing to accept a 10–25% slower mark rate.
When should I switch to Hallowed Sepulchre?
Switch at level 52 for entry, but most players wait until 62 or 72 for better XP and loot. If you enjoy high-focus training and want profit, start as soon as you meet requirements; otherwise stick to rooftops for relaxed training.
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