LevelingGuides
OSRS Firemaking: Wintertodt vs Magic Logs to 99 (AFK Guide)
Wintertodt or GE magic logs? Compare XP, cost, AFK intensity, pet chance, and requirements in this deep dive to 99 Firemaking.
Game screenshots and facts are cited from the Old School RuneScape Wiki (strategy, equipment, drops, and related pages). Writing is original editorial, not a copy of the wiki article.
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Few skills in Old School RuneScape split the community like Firemaking. Do you spend hours dancing around a freezing boss for rewards and efficiency, or do you line up at the Grand Exchange and burn magic logs while watching a show? This guide breaks down the two major routes to 99 — Wintertodt and GE magic logs — comparing XP, attention, cost, pet chance, and the honest shortcut when time matters more than gold.

We'll pull the mechanics from the official wiki pages for Wintertodt and Magic logs, and the Pay-to-play Firemaking training guide, so you can make a decision based on your playstyle, not hype.

Who This Guide Is For and Requirements
This guide is for main accounts and skillers who want 99 Firemaking without wasting hours on slow methods. Whether you're level 50 looking for a fun boss or level 75 looking to AFK while working, both paths are viable. Below are the hard requirements for each.
- 50 Firemaking to enter and fight
- Warm clothing: 4 pieces for max damage reduction (highly recommended)
- Tools: axe, knife, hammer, tinderbox (or bruma torch)
- Optional: Druidic Ritual to make rejuvenation potions yourself; a player-owned house for Construction XP from repairing braziers
- Food and potions to survive the cold
- 75 Firemaking to burn magic logs
- A tinderbox (or bruma torch if you have it)
- Magic logs (buy from GE or cut from magic trees at 75 Woodcutting)
- Access to a long, clear line at the Grand Exchange or another bank area
The Two Core Methods: Wintertodt vs GE Magic Logs
At its heart, the decision is between an active-but-rewarding minigame and a low-effort, high-cost burn. Wintertodt requires constant attention during rounds but pays out supplies, uniques, and competitive XP. Burning magic logs at the GE is nearly AFK after setup, but it burns through your cash stack for pure XP.
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Here's a side-by-side comparison to frame the rest of the guide:
| Factor | Wintertodt | GE Magic Logs |
|---|---|---|
| Requirements | 50 FM, warm clothes, tools | 75 FM, tinderbox, logs |
| Attention | High during 3-5 minute rounds | Low; click once per inventory line |
| XP source | Activity XP + 100x level reward | 303.8 XP per log |
| Profit/Loss | Usually profitable or break-even from reward cart | Always a loss; cost scales with GE magic log price |
| Unique rewards | Pyromancer, tome of fire, bruma torch, phoenix pet | None |
| Risk | Unsafe death, HCIM status loss | None, unless you misclick |
The GE method shines when you have gold and want to watch movies. Wintertodt is better when you want to build your bank and chase a pet.

Wintertodt Mechanics and Maximizing Points
Wintertodt is not a normal boss; you don't attack it with weapons. Instead, you keep the braziers lit and the pyromancers alive. Every action earns points, and points determine your rewards at the end of the round. You need at least 500 points to qualify for any reward; every extra 500 guarantees another pull from the reward cart.
Key actions and their point values:
- Lighting a brazier: 25 points
- Adding bruma roots: 10 points
- Adding bruma kindling: 25 points
- Repairing a broken brazier: 25 points
- Healing a pyromancer: 75 points
Experience is also awarded per action, scaled to your Firemaking level. For example, lighting a brazier grants 6x your level as XP. The big payout comes at the end: if you have 500+ points and the Wintertodt is subdued, you get 100x your Firemaking level as a reward. The exact hourly XP varies with your level, team size, and efficiency — check the Wintertodt strategies page for calculators and expected rates.

Wintertodt's attacks include passive cold, snow area attacks, and brazier explosions. Avoid standing next to a brazier when heavy snow is about to fall, and heal pyromancers to keep the team alive.
Wintertodt Equipment and Warm Clothing
Warm clothing is the most important gear choice for Wintertodt. Wearing at least four pieces reduces the passive cold damage you take each round, letting you stay longer and bank less. The damage reduction is not tied to specific stats; any item flagged as "warm" in the game code will work. Popular options include the clue hunter outfit (from the Crack the Clue events), the Santa outfit, and any of the winter-themed cosmetic items from past events. If you're short on warm items, you can buy a set of Pyromancer robes from other players once you have the level and GP, but those are rewards from Wintertodt itself.
Here is a quick reference table of common warm items by slot:
| Slot | Warm Item Examples | Notes |
|---|---|---|
| Head | Santa hat, Black Santa hat, Clue hunter helm | Any winter hat works |
| Body | Clue hunter cloak, Santa jacket, Pyromancer garb | Pyromancer garb also gives +4% Firemaking XP per piece |
| Legs | Clue hunter trousers, Santa pants, Pyromancer robe | |
| Feet | Clue hunter boots, Santa boots | |
| Hands | Warm gloves (from Wintertodt), Clue hunter gloves | Warm gloves are a unique from Wintertodt |
| Shield slot | Bruma torch (counts as warm) | Also acts as tinderbox |
Wintertodt Walkthrough: Step-by-Step
Once you're geared up, head to the Wintertodt Camp in the Northern Tundras of Great Kourend. You can reach it by using the fairy ring code DKS if you've unlocked it, or by taking the boat from the Piscarilius House. At the camp, bank any unnecessary items, equip your warm clothing, and enter the Doors of Dinh.
Inside, you'll see the Wintertodt's energy bar at the top of your screen and a few lit braziers. The fight proceeds in rounds: you and other players work together to drain the Wintertodt's energy to zero. Each round lasts roughly 3–5 minutes depending on team size and efficiency.
- Start by lighting a brazier if one is unlit. Use a tinderbox or bruma torch on it. This gives 25 points and 6x your Firemaking level in XP.
- Chop bruma roots from the root piles scattered around the arena.
- Fletch the roots into kindling using a knife (optional but better XP and points per action). Each kindling added to a brazier gives 25 points and 3.8x your level in XP.
- Add roots or kindling to a lit brazier. Roots give 10 points and 3x XP; kindling gives 25 points and 3.8x XP. Prioritize kindling if you have the time to fletch.
- Repair broken braziers with a hammer when you see them shattered. This gives 25 points and 4x XP.
- Heal pyromancers with rejuvenation potions when they are low on health. This gives 75 points and a small Herblore XP (0.1x your Herblore level for making the potion, but healing itself gives no Firemaking XP, only points).
- Watch for Wintertodt attacks: avoid standing near braziers when heavy snow falls on them, and move out of area attacks.
Once the Wintertodt's energy reaches zero, the fight ends. You'll receive Firemaking XP based on your points (100x level if you have 500+ points) and a number of reward cart pulls. Search the cart outside to claim your loot.
GE Magic Logs: The AFK Route
Burning magic logs is the simplest high-level Firemaking method. You buy magic logs from the Grand Exchange, grab a tinderbox, and light fires in a long line. Magic logs require 75 Firemaking and grant 303.8 XP per log. Because each log gives a large chunk of XP, you need far fewer inventory spaces than yew or maple logs, making the method more AFK per inventory load.
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The setup: stand at the Grand Exchange, buy noted magic logs, unnote them at the bank, and start a fire line along the western or eastern edge of the GE. Your character will automatically walk forward lighting fires if you hold down the tinderbox or use rapid clicks. Each inventory of 27 magic logs lasts significantly longer than lower-tier logs, reducing bank runs.

If you're an ironman, cutting magic trees at 75 Woodcutting (ideally 85+) yields up to 130 magic logs per hour with a dragon axe, but that adds significant Woodcutting time. For mains, buying logs from the GE is the fastest route.
Step-by-Step GE Magic Log Burning
- Buy a large quantity of magic logs as noted items from the Grand Exchange. Calculate how many you need for your target level using the Firemaking calculator.
- Withdraw 27 magic logs as notes, then unnote them at any bank booth (right-click "Unnote").
- Position yourself at a long, straight edge of the Grand Exchange, preferably the western side where there is minimal foot traffic.
- Equip your tinderbox or bruma torch, and click on the tile one step ahead of you to start lighting a fire. Your character will automatically move forward and light fires in sequence if you hold down the spacebar or rapidly click.
- When your inventory is empty, run back to the bank, withdraw 27 more, and repeat. The entire cycle is about 1-2 minutes of semi-AFK activity.
This method allows you to watch shows, work, or browse the web while only glancing at the screen every few seconds. It's the definition of "low-effort" Firemaking.
Common Mistakes and How to Avoid Them
Both methods have easy traps that can waste time or money. Here are the most common:
- Wintertodt: Not reaching 500 points — make sure to light braziers or heal pyromancers early; leaving mid-round forfeits all points.
- Wintertodt: Forgetting warm clothing — you'll burn through food and might die.
- Wintertodt: Ignoring brazier heavy attacks — standing next to a brazier when it shatters deals damage.
- Wintertodt: Trying to solo without enough supplies — bring food and rejuvenation potions; team worlds are better for consistent points.
- GE Magic Logs: Burning logs without a tinderbox or bruma torch in inventory.
- GE Magic Logs: Buying magic logs at an inflated price without checking the Grand Exchange history; prices fluctuate.
- GE Magic Logs: Trying to burn logs in a crowded area where fires don't line up properly; use a clear edge of the GE.
- GE Magic Logs: Using a large number of inventory slots for other items — fill your inventory with logs only to maximize efficiency.
For Wintertodt, the safest approach is to focus on a single brazier, keep it lit, and heal nearby pyromancers. For GE magic logs, clicking the next tile after each fire keeps the line smooth.
Time, Cost, and the Honest Shortcut
The total time to 99 depends on your starting level and method. From 75, magic logs require a huge number of logs — tens of thousands — because each log gives 303.8 XP. The exact count depends on your current XP; use the wiki's Firemaking calculator to get an exact number. At current GE prices, the cost could be tens of millions of GP. Wintertodt, by contrast, is effectively free and often generates profit from reward cart supplies and uniques, though it takes more active play.
If you have limited play time, buying OSRS gold to fund magic logs is a legitimate shortcut. You convert real-world money into GP, buy logs, and AFK your way to 99 while doing other things. Alternatively, a Firemaking boosting service can handle the grind for you — but always verify the service's reputation and remember that account sharing breaks Jagex rules, so a gold purchase is the safer honest option.
When you're ready to stock up, check the live gold rates to see how far your budget can go. Even a modest purchase can cover enough magic logs to knock out several Firemaking levels.
Drops, Unlocks, and Long-Term Value
Wintertodt's reward cart is the main reason many players choose it over burning logs. At high levels, you can receive:
- Pyromancer outfit pieces — helpful for other Firemaking activities and a cosmetic set; each piece grants +4% Firemaking XP when worn.
- Bruma torch — acts as a tinderbox and a warm item.
- Tome of Fire — charges with burnt pages to boost Fire spells (needs verification on current use).
- Phoenix pet — the prestigious pet unique to Wintertodt.
- Supplies like herbs, seeds, ores, fish, and logs based on your other skill levels.
The number of reward cart pulls you get depends on your points. Every 500 points guarantees one extra reward, and any leftover points give a proportional chance at another. For example, 1,200 points gives two guaranteed rewards (the base two plus one for the extra 500) and a 40% chance at a third extra. The base reward is always two pulls at 500 points.
Rewards scale with your levels in Herblore, Mining, Fishing, Crafting, Farming, and Woodcutting. At low levels, you'll get basic items like low-tier logs and fish; at high levels, the drop table shifts toward rarer resources and uniques. The phoenix pet has a very low drop rate, so many players grind Wintertodt well past 99 Firemaking to obtain it.
Magic logs offer no drops; you're paying for pure speed and AFK convenience. If you're an ironman, Wintertodt is the far better choice because you can't buy logs from the GE. Mains can weigh the value of the uniques against the GE cost.
Final Verdict and Next Steps
The best method depends on your bank and attention span. Choose Wintertodt if you want profit, pet chance, and don't mind active play. Choose GE magic logs if you have gold to spare and want to train while watching shows or working. Many players mix both: do Wintertodt for a while to earn supplies and break up the monotony, then burn magic logs to finish the last few levels AFK.
Your next step: identify your starting level, set a budget, and check the current price of magic logs. If you go the Wintertodt route, join the official Wintertodt world (check the wiki for the current world), grab warm clothing, and head to the Doors of Dinh. If you go the AFK route, buy logs and line up at the GE. Either way, you'll be 99 before you know it.
Sources
Frequently asked questions
Is Wintertodt or burning magic logs faster for 99 Firemaking?
Wintertodt is generally faster for most players because the round-end reward adds a large chunk of XP, and the activity itself gives scaled XP. However, if you value full AFK, magic logs can be more efficient in terms of real-world attention. Exact rates depend on your level, team size, and focus, so check the wiki's calculators.
What are the requirements for Wintertodt?
You need 50 Firemaking to enter the Wintertodt prison. It's highly recommended to wear four pieces of warm clothing for maximum damage reduction. You should bring an axe, knife, hammer, and tinderbox or bruma torch. Food and rejuvenation potions help you survive, and a player-owned house is needed if you want Construction XP from repairing braziers.
Can you AFK Wintertodt or magic logs?
Magic logs are much more AFK. You can light a long line of fires at the Grand Exchange and only click once every few seconds to stay on the line. Wintertodt requires frequent attention because you must dodge area attacks, relight braziers, and heal pyromancers. If you want passive training, choose magic logs.
How many magic logs do you need for 99 Firemaking?
Magic logs grant 303.8 XP each. From level 75, you'd need around 38,000 logs, but the exact number depends on your current XP and any boosts. Use the OSRS Firemaking calculator with your current level and GE price to get a precise count and total cost before buying in bulk.
Does Wintertodt give profit or loss?
Wintertodt is usually profitable or break-even because the reward cart provides herbs, seeds, ores, fish, logs, and unique items like the tome of fire or pyromancer pieces. The value of these drops often covers the cost of food and supplies, and high-level players tend to receive rarer rewards. Check the current prices to be sure.
What is the Phoenix pet drop rate at Wintertodt?
The Phoenix pet is a rare unique from the Wintertodt reward cart. The exact drop rate is not published in the research pack; players should check the wiki's Wintertodt page for current community data. It is much rarer than the outfit pieces and is a sought-after flex item.
Can you buy OSRS gold to fund Firemaking training?
Yes, buying OSRS gold from a reputable marketplace is a common way to afford magic logs for AFK Firemaking. You can use the gold to buy logs at the Grand Exchange, then burn them for 303.8 XP each. Just be sure to follow Jagex's rules and use a trusted seller.
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