MaxingGuides
OSRS Maxing Guide: Agility, Runecraft & Slayer Before Max Cape
A realistic maxing-account guide for OSRS: the last three skills before a max cape, XP math, burnout traps, gold sinks, and when an account or service makes sense.
Game screenshots and facts are cited from the Old School RuneScape Wiki (strategy, equipment, drops, and related pages). Writing is original editorial, not a copy of the wiki article.
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Few grinds in Old School RuneScape separate a near-maxed account from a maxed one like the last three skills on your highscores list. For many players, that list reads Agility, Runecraft, and Slayer — three skills that are infamous for their slow XP rates, high attention demands, and the psychological weight of dozens of hours of repetitive clicking. The max cape is a status symbol, but the road to it is paved with stamina potions, essence pouches, and task lists that seem designed to test patience.

This guide is written for the account owner who has already done the easy 99s and is staring down the final stretch. We will break down the real XP remaining after level 92, the training methods that matter in 2026, the gold sinks you cannot avoid, and the burnout traps that cause players to abandon maxing altogether. We will also talk honestly about when buying an account or using a boosting service is a reasonable time trade — not as a rule-break, but as a market decision.

The Last Three Skills: Why Agility, Runecraft, and Slayer Define the Max Cape Grind
Agility, Runecraft, and Slayer are not simply three more skills to check off. They are often the last three skills because each one attacks a different part of a player's patience. Agility is physically demanding — constant clicking, course loops, and failure damage if you are not paying attention. Runecraft is historically the slowest skill in the game outside of minigame alternatives, and classic altar running is a repetitive banking loop. Slayer is time-gated by task assignment and travel, and its XP rate is capped by combat and task quality.
Together they represent the final mental barrier between a near-maxed account and the cape. The order in which you finish them can be the difference between a satisfying last month and a rage-quit at level 98.
The Max Cape Checklist
- Reach level 99 in every skill — all 23 skills, not just combat or skilling.
- Maintain an active membership for members-only skills like Agility and Runecraft.
- Complete any remaining quests or achievement diaries that gate training areas or shortcuts.
- Have enough bank value to cover supplies for the final grinds.
- Decide whether you will earn the last XP yourself or buy a ready-made account.
If Agility, Runecraft, and Slayer are your final three, you are in good company. These are the skills most players postpone, but postponing them only makes the remaining grind feel longer.
The Real XP Remaining: Reading Your Highscores Without Lying to Yourself
Level 92 is the halfway point to 99 in terms of total experience. If your last three skills are sitting at 92, you are not "almost there" — you are exactly halfway through each skill. The XP curve is exponential, so the final levels are where the real time sink lives. A player who has 13 million XP in Agility is done; a player with 6.5 million XP is only at 92.
Before committing to any method, check the wiki skill calculators with your current XP. Do not rely on memory or outdated guides. The meta shifts with every quality-of-life update, and a method that was best in 2020 might be inefficient now.
What to verify on the wiki before starting
- Current XP rates for each Agility course and minigame — some courses received buffs or new alternatives.
- Runecraft minigame rewards and whether Guardians of the Rift or Abyss running is better for your level.
- Slayer task weights and block lists for the master you are using.
Use the wiki's skill training pages (Agility training, Runecraft, Slayer) as living documents. The numbers in this guide are from the research pack, but rates can change with updates.
Agility: From Gnome Stronghold to Prifddinas and the Rooftop Meta
Agility is the skill that makes everything else smoother. Higher Agility means longer run time, faster energy regeneration, and access to shortcuts that save hundreds of hours over an account's lifetime. It also unlocks the graceful outfit, which is nearly mandatory for efficient Runecraft and questing.
For training, the rooftop courses dominate because they reward marks of grace, which can be traded for graceful pieces and amylase packs. But there are many other options depending on your level and preferences:
- Gnome Stronghold Agility Course — low-level, impossible to fail, good for early levels.
- Brimhaven Agility Arena — ticket-based rewards, some obstacles require level 20 or 40 Agility.
- Shayzien Basic Course — a simple early course with no failure risk.
- Werewolf Agility Course — unique zip line obstacles, requires completion of Creature of Fenkenstrain.
- Prifddinas Agility Course — high-level course unlocked after Song of the Elves, one of the best non-rooftop options at high levels.
- Colossal Wyrm Agility Course — another high-level alternative with its own rewards.
Failure on many courses deals damage based on remaining Hitpoints, so keeping food on hand is wise at lower levels. Weight-reducing gear and stamina potions are essential for maintaining run energy on long loops.

Outside dedicated courses, several passive methods grant Agility XP: Barbarian Fishing (grants Agility and Strength alongside Fishing), Blast Furnace belt operation (up to 6,000 XP per hour), Gnome Ball, toy mice, and Wintertodt pillars. These can be useful when you need a break from courses but still want progress.
If your account is one of the many still needing the Song of the Elves requirement of 70 Agility, our Song of the Elves account unlock guide covers the combat and skilling prerequisites in detail.
Runecraft: Guardians of the Rift vs. Abyss vs. Kourend Bloods/Souls
Runecraft is the classic "last 99" because of its brutal XP rates in the old days. Today, the skill has more options than ever, but each method has tradeoffs in attention, profit, and supply cost.
The three primary approaches:
- Guardians of the Rift — unlocked after Temple of the Eye, this minigame gives Runecraft XP while crafting a mix of runes. It is more AFK than traditional running and rewards Raiments of the Eye pieces that boost rune output.
- Abyss running — using the Abyss to reach altars quickly. Requires a talisman or tiara for each altar, but with the right setup it is fast. The binding necklace gives 100% success for combination runes, and the abyssal bracelet prevents skulling.
- Kourend Blood and Soul Altars — at high levels, mining dense runestone and crafting blood/soul runes is a semi-AFK alternative with good profit and XP.
Below is a comparison of the three main methods as they stand for a player nearing max:
| Method | Attention Required | Profit / Rune Output | Best For |
|---|---|---|---|
| Guardians of the Rift | Medium (minigame rhythm) | Moderate runes, chance for Raiments pieces | 77+ players who want variety and AFK breaks |
| Abyss running | High (constant clicks, banking) | High rune output, especially with pouches and Raiments | Players who want maximum XP/hr and can stomach repetition |
| Kourend Blood/Soul Altars | Low to Medium (long runs, mining pauses) | Good profit at 77+ for blood runes, 90+ for souls | Players who want semi-AFK Runecraft while watching videos |
Equipment matters. The Raiments of the Eye set provides up to 60% more runes per essence, and the abyssal lantern adds effects like 5% more runes (willow logs) or 10% more (magic logs). Pouches degrade over time unless you use a redwood lantern effect or the Runecraft cape, so include pouch repair costs in your budget.
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Tip: If you plan to do any serious Runecraft training, unlock the Raiments of the Eye first. The extra runes per essence effectively increase both XP and profit, making every hour more efficient.
Many quests require Runecraft, including Temple of the Eye (level 10), What Lies Below (35), and Desert Treasure II (60). Completing these earlier unlocks new training areas and shortcuts, so plan quest order around them.
Slayer: Task Management, Block Lists, and the Point Economy
Slayer is unique among the last three because it trains combat simultaneously. That makes it feel less like a skill and more like a way to progress your account, but it is still gated by time and task RNG. The key to efficient Slayer is understanding the reward point system and controlling your task list.
Slayer masters assign tasks based on combat level. The first five tasks in a streak give no points, so many players use Turael/Aya to skip early tasks quickly, then switch to a higher master like Duradel/Kuradal for better points and tasks. Points can be spent on block lists, skips, and unlocks like the Slayer helmet, which combines the black mask's damage bonus with protective equipment.
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Equipment requirements vary by task — earmuffs for banshees, leaf-bladed weapons for kurasks, etc. The black mask and later Slayer helmet are essential for damage and accuracy. At higher levels, Slayer becomes profitable because high-level monsters have better common and unique drops, but you will still sink gold into food, potions, and possibly a cannon.
Partner tasks exist via the Slayer Partner interface, but they complicate the point rewards: partners only get full points if they kill at least 20% of the monsters. For most solo maxers, focusing on a block list tailored to your preferred tasks is more efficient than partnering.
Slayer also has quest requirements at higher levels — Monkey Madness II requires 69 Slayer, and The Blood Moon Rises requires 74. If you have not completed these, they are worth doing before the final Slayer grind for the XP and unlocks.
Time/Cost Tradeoffs & Gold Sinks: Doing It Yourself vs. Outsourcing the Last Grind
Every hour spent on these three skills is an hour not spent making money, raiding, or doing content you enjoy. The opportunity cost is real. The final stretch from level 92 to 99 in Agility, Runecraft, and Slayer can easily exceed 300 hours combined — and that is if you are efficient.
Gold sinks are part of the process:
- Agility: stamina potions, food for failure damage, and possibly amylase packs for training.
- Runecraft: rune essence or pure essence, pouch repairs, and teleport runes or tablets.
- Slayer: food, potions, cannonballs, and gear upgrades as you unlock higher-level tasks.
Some players offset these costs by selling Slayer drops or crafting profitable runes, but the time spent managing supplies is itself a hidden cost.
Here is the tradeoff table for the final push:
| Approach | Time Investment | Gold / Supply Cost | Outcome |
|---|---|---|---|
| DIY grinding | High (300+ hours from 92) | Moderate (supplies, gear repairs) | Personal achievement, full control |
| Boosting service | Low (you supervise, someone else clicks) | Service fee plus supplies | Skills completed without your time |
| Buying a maxed account | None (instant transfer) | Market price for the account | Immediate max cape, no personal grind |
If you choose the service or account route, do your due diligence on the marketplace. Ask about account recovery, security, and transfer processes. The link below leads to our accounts section where you can compare options:
Remember: no one can sell you the feeling of finishing the grind yourself, but not everyone has hundreds of hours to spare. Choose the path that fits your real-life schedule.
Burnout: The Hidden Boss of 92-99
The final three skills are not difficult in a mechanical sense — they are difficult in a motivational sense. Burnout sets in when you realize you have done the same Agility lap for the 300th time and the XP bar has barely moved. The most common mistake is trying to power through all three skills in one stretch.
Warning: Do not attempt to go from 92 to 99 in Runecraft, Agility, and Slayer back-to-back without breaks. Your wrists and your mental health will pay the price. Break up the grind with daily tasks, minigames, or even a week off.
Practical ways to avoid burnout:
- Set a daily XP goal — 100k Agility XP per day is more sustainable than a marathon weekend.
- Use passive methods — Barbarian Fishing or Blast Furnace for Agility, Guardians of the Rift for Runecraft, and Slayer tasks that are semi-AFK.
- Switch skills when frustrated — do 30 minutes of each instead of three hours of one.
- Track your progress — seeing the remaining XP drop below 1 million is a psychological boost.
Burnout is expensive: it leads to account abandonment or impulsive decisions like selling the account for far less than its value. Protect the investment you have already made.
What a Max Cape Actually Proves on a Bought Account
The max cape is a symbol that you have reached level 99 in every skill. On an account you trained yourself, it represents hundreds of hours of persistence. On a bought account, the cape still displays all 99s, but the personal journey is absent. What does that mean in practice?
A bought max cape proves that the account has the stats. It does not prove the player knows how to use them. In game, other players cannot tell whether you earned the levels or bought them — the cape simply exists. For some, that status is all they want. For others, the achievement is the point.
If you buy a maxed account, you inherit all the untradeables, quest completions, and item unlocks that came with the grind, but you do not inherit the muscle memory of training methods or the satisfaction of the final level-up. Decide which matters more to you before spending gold or real money.
Practical Next Steps: A 7-Day Reset Before You Commit
Whether you grind the last skills yourself or buy the account, start with a one-week reset to audit your position and avoid wasted effort.
- Audit remaining XP — write down current levels and use the wiki calculators to get exact XP remaining.
- Choose one skill to focus — do not split attention across all three. Pick Agility, Runecraft, or Slayer as your first final 99.
- Gather supplies — buy staminas, essence, food, and gear for your chosen skill in one go.
- Plan daily goals — set a realistic XP target per day, not per hour.
- Try a passive method for one day — see if you can tolerate AFK training before switching to intensive methods.
- Compare service options — if real-life time is the limiting factor, browse accounts or boosting services to see what fits your budget.
Maxing is not a race against other players; it is a race against your own patience. The last three skills are the final gate. Whether you click through them or transfer an account that already has them, the cape will be waiting on the other side.
Sources
Frequently asked questions
What is the last skill you should max in OSRS?
Most players leave Agility, Runecraft, or Slayer for last because they are the slowest or most repetitive. There is no correct universal order, but finishing with Runecraft or Agility is common because those skills lack combat variety. Slayer is often finished earlier because it trains combat stats passively.
Is Agility the most hated skill to max?
Agility is frequently cited as one of the most disliked grinds because of constant clicking and course loops. However, Runecraft historically had the slowest XP rates before Guardians of the Rift. Both skills are mentally draining, so alternating between them can help reduce burnout.
How long does 99 Runecraft take from 77?
From 77 to 99 Runecraft requires roughly 11.5 million XP. Using Guardians of the Rift at typical rates, this can take 90–130 hours. Abyss running or high-level blood/soul crafting may be faster or more AFK depending on your attention. Always check current wiki rates before estimating.
Can I buy an OSRS max cape account?
Yes, many marketplaces offer accounts with all skills at level 99. Buying an account transfers the stats and cape, but not the personal achievement. Ensure the marketplace has secure account transfer and recovery policies to protect your purchase.
What is the best Runecraft training method for maxing?
For most players, Guardians of the Rift is the best balance of XP, AFK time, and profit from runes. Abyss running is faster but more click-intensive. Kourend Blood/Soul altars are the best semi-AFK option at 77+ and 90+ respectively.
How do I avoid burnout when maxing OSRS?
Set small daily XP goals instead of marathon sessions. Alternate between skills, use AFK methods like Guardians of the Rift or Barbarian Fishing, and take days off. Burnout is the main reason players abandon maxing, so protect your motivation.
Do I need 99 Slayer for max cape?
Yes, max cape requires level 99 in every skill, including Slayer. Slayer also provides combat XP, so training it to 99 often finishes Attack, Strength, Defence, Ranged, and Magic along the way. Use task block lists and master choice to maximize XP and profit.
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