LevelingGuides
Soul Wars vs NMZ for Pure Accounts: 40–70 Combat Training Compared
Two repeatable combat minigames dominate the 40–70 pure account grind. This guide compares Soul Wars zeal rewards and Nightmare Zone direct XP, showing how to avoid accidental Defence levels and when buying gold or a service is the honest shortcut.
Game screenshots and facts are cited from the Old School RuneScape Wiki (strategy, equipment, drops, and related pages). Writing is original editorial, not a copy of the wiki article.

Every pure account hits the same wall between early questing and the 70+ bracket: you need combat levels, but you also need them without ruining your build. Two pieces of content dominate that 40–70 grind for melee, ranged, and magic: Soul Wars and the Nightmare Zone. Both are repeatable, both reward combat experience directly or indirectly, and both can be brutal if you don’t plan around accidental Defence XP. This guide breaks down how each method actually works, what you need before you start, and when buying gold or a service is the honest shortcut.

Neither method is strictly better. Soul Wars asks for your attention but gives you a currency you can bank and redeem later in any combat skill above level 30. Nightmare Zone asks for quest unlocks and then turns into a semi-AFK combat session against quest bosses. The choice comes down to your account restrictions, how much you want to watch the screen, and how quickly you need the levels.

Who This Is For & Requirements
This comparison is aimed at pure accounts training combat from 40 to 70. Whether you are a 1 Defence pure, an obby mauler, a void ranger, or a zerker in the making, the same rule applies: combat XP must be controlled. If you already have Defence levels and don’t care about gaining more, most of the purity warnings below won’t apply to you.
Requirements at a glance
- Soul Wars
- Membership required
- No quest list to unlock the minigame itself
- To redeem zeal for XP, the chosen combat skill must be at least level 30
- Access via Soul Wars Portal in Edgeville or Ferox Enclave Dungeon
- Nightmare Zone
- Membership required
- At least five quests from the NMZ boss list must be completed
- Bosses are drawn from quests you have already finished
- Located north-west of Yanille bank, run by Dominic Onion
A pure account should cross-check every quest against its Defence and Prayer XP rewards before completing it. The NMZ quest list includes many quests that are safe for pures, but also several that will ruin a 1 Defence build if you do them blindly. Always verify on the Nightmare Zone wiki page before locking in a boss list.
How Soul Wars Training Works
Soul Wars is a members-only team minigame on the Isle of Souls. Two teams compete to gather soul fragments and offer them to the Soul Obelisk, weakening the opposing team’s Avatar. Each game lasts up to 15 minutes. Your reward at the end is a stack of Zeal Tokens based on your activity in the game, not just whether your team won. The winning team can earn up to 60 zeal, the losing team up to 40, and a draw up to 50.


Zeal is the currency that matters for training. You bank it and then speak to Nomad at his camp on the Isle of Souls to redeem it. The reward shop lets you convert zeal into experience in any combat skill that is at least level 30. That means you can train Attack, Strength, Defence, Ranged, Magic, or Hitpoints without ever touching a style you don’t want. If you are a pure, simply never select Defence at the reward screen.

The minigame also offers equipment imbues, blighted supplies, and unique loot. Later on, you can upgrade Soul Wars capes with Ava’s devices to gain an ammunition-saving effect. For a pure account focused purely on levels, the XP rewards are the main draw, but the imbues and cape upgrades are worthwhile if you plan to do any PvP or Slayer later.
How Nightmare Zone Training Works
The Nightmare Zone is a combat minigame located north-west of Yanille. Run by Dominic Onion, it places you inside a dream instance modeled on the King Black Dragon Lair. You choose bosses from quests you have already completed, then fight them for standard combat XP. Because the XP comes from killing monsters, it follows your selected attack style exactly: Accurate gives Attack XP, Aggressive gives Strength, Defensive gives Defence, and Ranged/Magic styles give those skills. That gives you direct control, but it also means one wrong style click can ruin a pure account.

NMZ has multiple game modes, including Practice, Endurance, and Rumble. The community has developed many low-effort setups over the years, but the core loop is the same: select five or more bosses, enter the dream, kill them, and collect reward points. Those points can be spent on herb boxes, scrolls of redirection, and equipment imbues. Completing the Hard Combat Achievements tier reduces the cost of imbues by 50%, which is a significant long-term saving.

For pures, the danger in NMZ is not the monsters; it is the setup. The quests you complete to unlock bosses may grant Defence XP if you are not careful. Once a boss is unlocked, it stays unlocked, so ruining your build is permanent unless you make a new account. Plan the five quests carefully, and never use Defensive or controlled attack styles inside the dream.
XP, Zeal Rewards & Efficiency: Side-by-Side
The table below summarises the practical differences between Soul Wars and Nightmare Zone for a pure account training 40–70. Remember that exact XP per hour depends on your levels, gear, and attention, so use the wiki or a DPS calculator to project your own rates before committing hours.
| Factor | Soul Wars | Nightmare Zone |
|---|---|---|
| Entry requirements | Membership, combat skill 30+ to redeem XP | Membership, five completed quests from NMZ list |
| XP source | Zeal tokens redeemed after games | Direct combat XP from killing bosses |
| Skill control | Choose any combat skill at the reward screen; Defence is optional | Attack style determines XP; set it before every dream |
| Attention level | Active to build activity bar for max zeal; 15-minute games | Low-attention/AFK once set up; multiple modes |
| Rewards beyond XP | Equipment imbues, blighted items, Soul Wars cape upgrade | Herb boxes, scrolls of redirection, imbues, Hard CA discount |
| Pure account risk | Low if you never select Defence at Nomad | Medium if quest unlocks or attack style are mismanaged |
| Supply cost | Minimal; use cheap gear if you want | Prayer potions or absorption supplies; costs vary |
Avoiding Accidental Levels on a Pure
The biggest fear for any pure is logging in and seeing that Defence level tick over by accident. Both Soul Wars and NMZ can help you avoid that, but only if you stay disciplined.
Common pure-account mistakes during the 40–70 grind include:
- Completing a quest with Defence XP just to unlock a shiny NMZ boss.
- Using a shared or controlled weapon like a whip on a 1 Attack pure without checking its style options.
- Redeeming a large zeal stack for Defence “just to see how much XP it gives.”
- Letting Hitpoints XP push your combat level past your planned bracket without accounting for it.
- Not claiming the Hard Combat Achievements discount before imbuing items, wasting NMZ points.
Hitpoints XP is unavoidable in both methods when training melee or ranged, so include it in your combat-level planning. Prayer XP is not gained directly from either minigame unless you bury bones or use certain altars, but you should verify any indirect gains on the wiki.
Gear, Supplies, and Inventory for 40–70
Your exact gear setup depends on your account build and budget. For Soul Wars, you can often get away with welfare gear because the minigame does not require expensive consumables; your focus is building activity and earning zeal. A full inventory of cheap food and a decent weapon is enough to start. Check the wiki for current recommended setups if you plan to maximise zeal per game.
Nightmare Zone supply costs are higher because you are sustaining yourself through multiple aggressive bosses. Pures typically use prayer gear and protection prayers, or absorption potions with low Defence. Absorption potions are not listed in the base NMZ page but are part of the community meta; verify their current availability and mechanics on the wiki before buying large amounts. If you cannot afford a stack of prayer potions or a better training weapon, buying gold can close that gap without affecting your build.
Time-to-Goal and When Buying Gold or a Service Is the Honest Shortcut
Realistically, 40–70 combat on a pure is not a single-session grind. Lower levels fly by, but the 60s and 70s slow down considerably. A player who can commit a few focused hours a day can knock out the bracket in a week or two, while a casual player may need a month. Because XP rates depend on your current levels, quest unlocks, and attention, use a combat XP calculator or the wiki’s skill calculators to estimate your personal time-to-goal.
There is nothing wrong with buying gold to fund better gear or consumables. A pure account often has limited money-makers because many bosses and Slayer tasks are off-limits. If you need an obby maul, a better crossbow, or a stack of prayer potions, buying gold lets you train at higher efficiency without risking your build in dangerous content. If the grind itself is the blocker — maybe you cannot stand another hour of NMZ — a reputable combat training service can handle the repetitive hours while you keep your account restrictions documented. Just be sure the service knows your style settings and quest boundaries.
Common Mistakes That Slow Down the 40–70 Grind
- Spending zeal as soon as you get it. If your target skill is still low, banking zeal until later may yield better XP per token. Always check the reward screen.
- AFKing NMZ with the wrong style. Logged out? One click on Defensive can ruin a pure. Set your style before you start each dream.
- Ignoring quest XP rewards. That five-quest NMZ unlock is not worth 20,000 Defence XP. Plan your boss list before you do any quest.
- Underestimating activity in Soul Wars. If you sit at the lobby or avoid the obelisk, your zeal reward will be minimal. Active participation is required for meaningful XP.
- Buying expensive supplies when NMZ points can cover them. Herb boxes and some resources can offset costs over time. Use points wisely.
Sources
Frequently asked questions
Is Soul Wars or Nightmare Zone better for a 1 Defence pure?
Both can work, but they serve different training styles. Soul Wars gives you zeal to redeem in any combat skill above 30, so you can train Attack, Strength, Ranged, or Magic without ever touching Defence. Nightmare Zone offers direct combat XP and is more AFK, but you must already have five quest unlocks and be careful with attack styles.
Does Nightmare Zone give Defence XP?
Nightmare Zone gives Defence XP only if you use the Defensive or Controlled attack style while fighting bosses. If you keep your style set to Accurate, Aggressive, Ranged, or Magic, you will not gain Defence XP from the minigame itself. Always double-check your style before entering a dream.
How much XP per hour can I expect at Soul Wars?
XP per hour at Soul Wars depends on your zeal gains and the level of the skill you redeem. The wiki does not list a fixed rate because it changes with your activity and level. Check the reward screen in-game or use the wiki calculators to project your own numbers before committing.
What quests do I need for Nightmare Zone on a pure?
You need at least five quests from the Nightmare Zone boss list completed. For a pure, choose quests that do not grant Defence or unwanted Prayer XP. Common safe picks are low-level quests like Vampyre Slayer or Tree Gnome Village, but always verify on the wiki before starting any quest.
Can I AFK Soul Wars for combat XP?
Soul Wars is not fully AFK because your zeal reward is based on your activity in the minigame. You need to gather soul fragments and participate in objectives to build the activity bar. Low activity means low zeal, so AFKing will give you very little XP.
What are the best Soul Wars rewards for a pure account?
The main reward for a pure is combat XP in any skill level 30 or higher. Soul Wars also offers equipment imbues, blighted supplies, and a cape upgrade with Ava’s devices. If you plan to do PvP later, the imbues and cape can be useful, but XP is the priority for 40–70 training.
Should I buy gold or a boost for 40–70 training?
If you are short on time or cannot afford the gear and supplies that make training efficient, buying gold is an honest shortcut. A combat training service can also save you the repetitive grind, but you must clearly communicate your pure build requirements so the service does not gain unwanted Defence XP.
Marketplace
Get live rates, instant quotes, and hand-traded delivery on Trillionaire Services.
