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OSRS Sailing Skill Update: Unlocks, Boats & Market Impact
A full breakdown of Old School RuneScape's first exclusive skill. Learn how to start Sailing, which boats to buy, the best training methods, and what it means for the in-game economy.
Game screenshots and facts are cited from the Old School RuneScape Wiki (strategy, equipment, drops, and related pages). Writing is original editorial, not a copy of the wiki article.

Old School RuneScape received a long-awaited addition on 19 November 2025: Sailing, the first skill exclusive to OSRS. This members-only skill lets you captain a boat, explore the seas of Gielinor, and build a floating base of operations. It is not a minigame or an extension of Construction; it is a full gathering and combat skill with its own progression, quests, and economy. If you have not completed Pandemonium yet, that is your first stop.

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What Sailing Changes for Your Account
Sailing is not just another skill to grind; it unlocks an entire layer of maritime content. You can now visit islands and ocean areas that were previously unreachable, fight sea monsters from your own deck, and complete tasks that reward Sailing experience. Because Sailing is exclusive to Old School RuneScape, it gives accounts a new long-term progression path alongside existing skills. The skill introduces boat combat, shipbuilding, ocean encounters, and a set of quests that require and reward Sailing levels.
Getting Started: Pandemonium and Your First Boat
To begin Sailing, you must be a member and complete the quest Pandemonium. This quest serves as the gateway to the skill and rewards 300 Sailing experience. After completion, you can speak to any shipwright to buy boats or access the Shipyard for customisation. Your first vessel will likely be a Raft, which is tiny, cheap, and perfect for learning the ropes.
- Active OSRS membership
- Completion of the Pandemonium quest
- Access to a shipwright (available after the quest)

Boats have core parts such as hulls, helms, masts, sails, and keels. These parts determine your boat's hitpoints, speed, and defence. At the Shipyard, you can upgrade these components to unlock access to hazardous seas and improve performance. You can also build facilities on your boat, including cargo holds, salvaging hooks, cannons, and trawling nets. Some facilities can be operated by hired crewmates, letting you automate parts of the sailing experience.
Boat Types, Costs, and Upgrade Priorities
There are three main boat types, each with different level requirements, size, facility capacity, and cost. You cannot boost your Sailing level to buy or use a higher-tier boat. Here is a quick comparison:
| Boat | Level | Size | Facility Hotspots | Player Capacity | Crew Slots | Cost | Best For |
|---|---|---|---|---|---|---|---|
| Raft | 1 | Tiny (1x3) | 1 | 2 | 0 | 1,000 gp | Cheap island access, sea charting |
| Skiff | 15 | Small (2x5) | 7 | 5 | 2 | 15,000 gp | Barracuda Trials, mobile exploration |
| Sloop | 50 | Medium (3x10) | 11 | 10 | 5 | 200,000 gp | Combat, salvaging, trawling |
A Raft is extremely fragile but cheap to teleport around, making it ideal for quick access to sailing in any port. A Skiff is fast and mobile, with enough facility space for most exploring tasks, and it is required for Barracuda Trials. A Sloop is large, sturdy, and well-equipped for combat, salvaging, and deep sea trawling, but it is expensive to upgrade and retrieve, and it cannot fit in certain small spaces.
Training Methods: Port Tasks, Charting, Salvaging, and More
Sailing experience comes from six main activities: courier tasks, bounty tasks, sea charting, shipwreck salvaging, Barracuda Trials, and deep sea trawling. Each method suits different playstyles and attention levels.
- Courier tasks – Deliver crates in your cargo hold between ports. Low intensity, but you must keep crates safe from capsizing or teleportation loss.
- Bounty tasks – Kill sea monsters with cannons or ranged weapons. Rewards scale with damage dealt.
- Sea charting – Perform one-off charting objectives, often requiring specific boats like the Raft for certain locations.
- Shipwreck salvaging – Use salvaging hooks to recover loot from shipwrecks. Requires careful cargo management.
- Barracuda Trials – A time-trial style activity only available with a Skiff. Fast-paced and competitive.
- Deep sea trawling – Use trawling nets to catch fish and fill crates. Beneficial for Fishing synergies.

Wind gusts are a core navigation mechanic. You must trim sails to maintain speed and direction. Only the boat owner can trim sails they lack the level for without boosting; other players must use temporary boosts. Paying attention to wind can significantly speed up your training.
Ocean Encounters, Boat Combat, and Unique Drops
After building cannons on your boat, you can fight sea monsters such as sharks, monodons, and krakens. The monster must be within 180 degrees of your cannon and no more than 15 tiles away. During boat combat, your normal hitpoints are replaced by your boat's health. Landing hits grants Sailing experience scaled to damage dealt.

Unique drops from sea monsters are used to build advanced facilities. These include the echo pearl from orcas, swift albatross feathers from albatross, narwhal horn from narwhal, ray barbs from various rays, broken dragon hook from great white sharks, and bottled storm from armoured and vampyre krakens. These drops are needed for facilities like the fathom pearl, gale catcher, chum spreader, cotton and hemp trawling nets, dragon salvaging hook, and greater teleport focus. If you are aiming for high-level Sailing, these items will be in demand.
Death, Capsizing, and How to Protect Your Cargo
If your character dies on a boat, your gravestone appears at the last gangplank you set sail from. If you die on an island with only a mooring point, the gravestone goes to the previous gangplank. If your boat loses all hitpoints, it capsizes; you are teleported to the last gangplank and keep your inventory, but the boat must be recovered from a shipwright for a fee.
Certain items in the cargo hold are always lost when the boat capsizes, you teleport from the boat while at sea, or you die on the boat. These include courier crates, bounty items, shipwreck salvage, trawling fish, and fish-filled crates. Other items such as cannonballs, repair kits, fish offcuts, and empty fish crates are kept.
Repair costs are 50 coins per missing hitpoint at Shipwright Seb. Recovery fees start at 250 gp for a Raft, 4,125 gp for a Skiff, and 50,000 gp for a Sloop, with higher fees for damaged or upgraded boats. Teleportation spells can move your boat or yourself, but casting Summon Boat loses the same cargo items as capsizing. Teleport to Boat requires a greater teleport focus installed.
Guest access allows other players, including ironmen, to board your boat via Board-friend. If you switch worlds while on another player's boat, you will appear in Limbo until you hop back. Switching worlds on your own boat moves the boat with you.
Temporary Boosts: What Works and What Does Not
Sailing has strict boost rules. You cannot boost to access islands beyond your non-boosted level, accept Courier or Bounty tasks from a notice board, or dock at mooring points. However, you can boost to recruit higher-level crewmates, perform sea charting, or build higher-tier facilities and core boat parts. If you boost to build an active facility like a cannon or trawling net, the boost must be maintained while using it. Core boat parts and support facilities can still be used below the minimum level.

Sailing Quests and Account Progression
Several quests now require Sailing levels, making the skill relevant for quest cape holders. The following quests have Sailing requirements: Prying Times (12), Current Affairs (22), Crab Quest (40), Troubled Tortugans (45), The Red Reef (52), and Fallen From Grace (62). These quests also reward Sailing experience, with total rewards of 50,000 XP from the quests that give direct Sailing experience, plus optional experience from lamps and books after various other quests.
If you plan to complete all quests, aim for at least level 62 Sailing to access Fallen From Grace. Training Sailing alongside other skills can be efficient because some quests offer experience in skills you may already be levelling.
Market Knock-On Effects for Gold and Supplies
Sailing has created new demand for a range of items and services. Expect increased interest in boat components, repair kits, cannonballs, and the unique drops used to build high-level facilities. Boosts like Kraken ink stout, Perildance bitter, and Trawler's trust will likely see more buyers as players chase temporary levels. Boat bottles, teleport focuses, and sealed crate drinks that move boats to specific ports may also become popular for convenience.
Players with deep pockets may buy gold to afford a Sloop's 200,000 gp price tag, upgrades, and recovery fees. Others may seek assistance with Sailing training, quest completion, or boat combat. If you want to skip the early grind, a trusted marketplace can provide gold or a Sailing-ready account. Always follow Jagex's rules and use reputable services.
Common Mistakes and Next Steps
- Not owning all three boat types. You will need the Raft for certain charting, the Skiff for Barracuda Trials, and the Sloop for endgame activities.
- Sailing without repair kits. A capsized boat can cost you cargo and time.
- Teleporting with valuable cargo. Summon Boat or leaving the boat at sea deletes courier crates, salvage, and fish crates.
- Wasting boosts. Boosting to build a facility is only useful if you can maintain the boost while using it.
- Ignoring quests. Quest rewards provide a large chunk of Sailing XP and unlock content.
Your first 24 hours should focus on completing Pandemonium, getting a Raft, and then pushing to level 15 for the Skiff. From there, complete courier tasks to build capital, then branch into salvaging or Barracuda Trials depending on your preference. Keep an eye on the market for profitable Sailing-related supplies, and verify current rates on the wiki before making big investments.
Sources
Frequently asked questions
How do I start training Sailing in OSRS?
You must be a member and complete the Pandemonium quest. After that, speak to any shipwright to get a Raft and access the Shipyard. The quest gives 300 Sailing XP, so you can begin training immediately through courier tasks, sea charting, and other activities.
What is the fastest way to train Sailing?
There is no single fastest method for everyone, but Barracuda Trials and deep sea trawling offer high XP rates for active players. Courier tasks are consistent but slower. Sea charting gives one-off XP boosts. Verify current rates on the wiki before committing to a method.
What boats can you buy in OSRS Sailing?
There are three main boats: Raft (level 1, 1,000 gp), Skiff (level 15, 15,000 gp), and Sloop (level 50, 200,000 gp). The Raft is cheap and tiny, the Skiff is required for Barracuda Trials, and the Sloop offers the most facility space and combat capability.
Can you boost Sailing level?
You can boost Sailing to recruit higher-level crewmates, perform sea charting, or build higher-tier facilities and core boat parts. However, you cannot boost to access islands, accept Courier or Bounty tasks, or dock at mooring points. Active facilities require the boost to be maintained while using them.
What happens if your boat sinks in OSRS?
If your boat's hitpoints reach zero, it capsizes. You are teleported to the last gangplank and keep your inventory, but certain cargo like courier crates, salvage, and fish crates are lost. Retrieve the boat from a shipwright for a fee, which starts at 250 gp for a Raft and scales with boat tier and damage.
Are there quests that require Sailing?
Yes. Quests requiring Sailing include Prying Times (12), Current Affairs (22), Crab Quest (40), Troubled Tortugans (45), The Red Reef (52), and Fallen From Grace (62). These quests also reward Sailing XP, totaling 50,000 XP from direct quest rewards.
What items are worth selling from Sailing?
Unique drops from sea monsters, such as echo pearl, swift albatross feathers, narwhal horn, ray barbs, broken dragon hook, and bottled storm, are used to build high-level facilities and are likely in demand. Repair kits, cannonballs, and boost drinks also see market movement. Prices fluctuate, so check the wiki or live trade data.
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